Recommended Level:
13-18 Time Required:40-120 minutes Number of
Quests:
5
Related Quests:
Testing the Enemy's
Strength (Thunderbluff)
Returning the Lost
Satchel (Thunderbluff)
Slaying the Beast (Ogrimmar)
The Power to Destroy (Undercity)
Hidden Enemies (Ogrimmar)
Ragefire Chasm will be your first
instance experience, and is designed to be accessible. However,
that's not to say that the instance is a pushover, and for
experienced players, completing every quest on the first go will be
a very significant challenge. Unless your group is organised, or all
at around Level 17+, expect to die several times. Of course,
provided you read this walkthrough, that won't be necessary!
Getting All the
Quests: First, make
sure you have all five quests listed.
Testing the
Enemy's Strength:
Kill 8 Ragefire Troggs and 8
Ragefire Shamans
There are troggs near the entrance of the instance, and this
quest should be simple. You don't need to worry about completing
it as you'll kill far more than 8 of each on the way to your
other objectives.
Returning the Lost Satchel
This is a side quest that
requires you to make a right turn at A. It is the second easiest
quest, and should be done before attempting the rest of the
quests. Simply turn right at A and follow the track upwards.
Move in slowly and aggro as few troggs at the same time at once.
Slaying the Beast:
You'll find this quest in the
Cleft of Shadows in Ogrimmar, it is one of the end boss quest
and is fairly tricky. Typically, backtrack to point A and follow
the blue trail, till you reach the Beast.
The Power to Destroy:
The two books that you need to
collect for this quest on randomly dropped in the Lava Chamber
where the Beast is, typically by Warlocks or the bosses.
Complete all other quests first, and if you still don't have the
books, hunt down the Warlocks in the Cavern. In general though,
this is another quest that completes itself.
This quest is obtained in the
Undercity.
You'll encounter a lot of
Warlocks in Ragefire. Here a Shaman with Earth Shock comes
in really handy.
Hidden Enemies
Hidden Enemies is the last and
final quest. To activate it, you will first need to obtain an
insignia for Thrall, so make sure you've done that quest first.
After obtaining the insignia, talk to the Warlock in the Cleft
of Shadows who will reveal the leaders of the Burning Blade.
Return to Thrall with the information to obtain this quest.
In general, it is unnecessary to fly
to Thunderbluff and Undercity to obtain the quests. When you join a
party, ask all members to share their quests. Provided you have a
Druid or Undead in your party, it is almost certain that they will
have the quest for you. The only quest that you'll need to get
yourself in Hidden Enemies.
Fighting to the Slayer Cavern:
Fighting through the Troggs to A
should present little difficulty as long as you engage wisely. To
save time, overpower the first few mobs quickly, till you reach the
bridge. From here on, be cautious. An average party will be able to
fend off 3 troggs without too much problem, but any more could cause
a wipe. When the Troggs are clumped, get the warrior or (if the
warrior has no missile weapons), shaman to pull them. To ensure that
fleeing troggs don't aggro more of their friends, have the puller
run back through the party. This ensures that missile mobs, such as
Trogg Shamans, will charge into the middle of the party.
This technique can be applied
successfully to complete Returning the Lost Satchel. Once you're
back at A, the real work begins. Follow the blue path upwards. The
crossroads at A can be very confusing, but you'll know you're on the
right track if there are scattered Earth Elementals in your path.
Kill the scattered ones quickly as you move up the ramp. The big
group of Elementals here can be destroyed the same way you killed
the trolls. Soon, you'll reach the Slayer Cavern.
Slaying the Beast
:
In the center of the Slayer Cavern is
The Hungerer, the demon you need to slay to complete 'The Beast'.
There are several routes to get to him, which all involve hopping
through islands with Burning Blade Warlocks. This is where the
fights get very tricky, make sure your party if well prepared. Every
so often, single orcs will patrol across the bridges, make sure you
kill these individually before engaging the Warlocks.
The Beast
has the ability to fling you into the air, so the Party will
need to make sure than they have someone ready to be a
back-up tank.
The warlock pull will
involve 4 enemies, two melee Orcs, a Void Walker and the Warlock.
Ignore the Voidwalker, he's not a elite mob and does negligible
damage. As before, have the puller run back through the party across
the bridge so that the Warlock follows you. Once the Warlock is in
range, kill him with everything you've got. Earth Shocks at this
point will do wonders to disrupt his damage output. Once the Warlock
is dead, proceed to kill everything else. If a mage is available,
have him polymorph one of the adds.
The Beast
himself has several nasty abilities. When engaging the enemy, he can
fling them into the air, whereby he then switches targets as his
victim is flying across the cavern. At this point, you will need
either a Rogue, Shaman, Druid or Pets to act as a secondary tank and
keep the healers safe. In addition, the beast can launch a fire
nova, damaging all units around him. Mages and Priests should stay
well away from the creature. Once the Warrior
is back, have him taunt the beast, keep the warrior healed and the
fight is yours.
Hidden Enemies:
The location of the hidden enemies
are highlighted on the mini-map above, and to reach them will
require more Island hopping. Use the techniques mentioned above to
deal with the Warlocks in the way.
The main bosses are
tough, but no tougher than the Beast. The problem is that you'll
need to get rid of their adds first. It turns out that a Rogue's Sap
does work on these bosses, and if you have a skilled rogue in the
party (level 16+), sapping the boss can ensure a quick victory.
Otherwise, employ the methods mentioned afore, cross your fingers,
and everything should work! Ragefire Cavern complete!
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