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World Record Holder's Guide Page

RageFire Chasm

Guide courtesy of http://www.infoceptor.com

Recommended Level: 13-18
Time Required: 40-120 minutes
Number of Quests: 5

Related Quests:

  • Testing the Enemy's Strength (Thunderbluff)
  • Returning the Lost Satchel (Thunderbluff)
  • Slaying the Beast (Ogrimmar)
  • The Power to Destroy (Undercity)
  • Hidden Enemies (Ogrimmar)

 

 

 

Ragefire Chasm will be your first instance experience, and is designed to be accessible. However, that's not to say that the instance is a pushover, and for experienced players, completing every quest on the first go will be a very significant challenge. Unless your group is organised, or all at around Level 17+, expect to die several times. Of course, provided you read this walkthrough, that won't be necessary!

Getting All the Quests:
First, make sure you have all five quests listed.

Testing the Enemy's Strength:

Kill 8 Ragefire Troggs and 8 Ragefire Shamans

There are troggs near the entrance of the instance, and this quest should be simple. You don't need to worry about completing it as you'll kill far more than 8 of each on the way to your other objectives.

Returning the Lost Satchel

This is a side quest that requires you to make a right turn at A. It is the second easiest quest, and should be done before attempting the rest of the quests. Simply turn right at A and follow the track upwards. Move in slowly and aggro as few troggs at the same time at once.

Slaying the Beast:

You'll find this quest in the Cleft of Shadows in Ogrimmar, it is one of the end boss quest and is fairly tricky. Typically, backtrack to point A and follow the blue trail, till you reach the Beast.

The Power to Destroy:

The two books that you need to collect for this quest on randomly dropped in the Lava Chamber where the Beast is, typically by Warlocks or the bosses. Complete all other quests first, and if you still don't have the books, hunt down the Warlocks in the Cavern. In general though, this is another quest that completes itself.

This quest is obtained in the Undercity.

You'll encounter a lot of Warlocks in Ragefire. Here a Shaman with Earth Shock comes in really handy.

Hidden Enemies

Hidden Enemies is the last and final quest. To activate it, you will first need to obtain an insignia for Thrall, so make sure you've done that quest first. After obtaining the insignia, talk to the Warlock in the Cleft of Shadows who will reveal the leaders of the Burning Blade. Return to Thrall with the information to obtain this quest.

In general, it is unnecessary to fly to Thunderbluff and Undercity to obtain the quests. When you join a party, ask all members to share their quests. Provided you have a Druid or Undead in your party, it is almost certain that they will have the quest for you. The only quest that you'll need to get yourself in Hidden Enemies.

Fighting to the Slayer Cavern:

Fighting through the Troggs to A should present little difficulty as long as you engage wisely. To save time, overpower the first few mobs quickly, till you reach the bridge. From here on, be cautious. An average party will be able to fend off 3 troggs without too much problem, but any more could cause a wipe. When the Troggs are clumped, get the warrior or (if the warrior has no missile weapons), shaman to pull them. To ensure that fleeing troggs don't aggro more of their friends, have the puller run back through the party. This ensures that missile mobs, such as Trogg Shamans, will charge into the middle of the party.

This technique can be applied successfully to complete Returning the Lost Satchel. Once you're back at A, the real work begins. Follow the blue path upwards. The crossroads at A can be very confusing, but you'll know you're on the right track if there are scattered Earth Elementals in your path. Kill the scattered ones quickly as you move up the ramp. The big group of Elementals here can be destroyed the same way you killed the trolls. Soon, you'll reach the Slayer Cavern.

Slaying the Beast:

In the center of the Slayer Cavern is The Hungerer, the demon you need to slay to complete 'The Beast'. There are several routes to get to him, which all involve hopping through islands with Burning Blade Warlocks. This is where the fights get very tricky, make sure your party if well prepared. Every so often, single orcs will patrol across the bridges, make sure you kill these individually before engaging the Warlocks.

The Beast has the ability to fling you into the air, so the Party will need to make sure than they have someone ready to be a back-up tank.

The warlock pull will involve 4 enemies, two melee Orcs, a Void Walker and the Warlock. Ignore the Voidwalker, he's not a elite mob and does negligible damage. As before, have the puller run back through the party across the bridge so that the Warlock follows you. Once the Warlock is in range, kill him with everything you've got. Earth Shocks at this point will do wonders to disrupt his damage output. Once the Warlock is dead, proceed to kill everything else. If a mage is available, have him polymorph one of the adds.

The Beast himself has several nasty abilities. When engaging the enemy, he can fling them into the air, whereby he then switches targets as his victim is flying across the cavern. At this point, you will need either a Rogue, Shaman, Druid or Pets to act as a secondary tank and keep the healers safe. In addition, the beast can launch a fire nova, damaging all units around him. Mages and Priests should stay well away from the creature. Once the Warrior is back, have him taunt the beast, keep the warrior healed and the fight is yours.

Hidden Enemies:

The location of the hidden enemies are highlighted on the mini-map above, and to reach them will require more Island hopping. Use the techniques mentioned above to deal with the Warlocks in the way.

The main bosses are tough, but no tougher than the Beast. The problem is that you'll need to get rid of their adds first. It turns out that a Rogue's Sap does work on these bosses, and if you have a skilled rogue in the party (level 16+), sapping the boss can ensure a quick victory. Otherwise, employ the methods mentioned afore, cross your fingers, and everything should work! Ragefire Cavern complete!

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It was tough rating this guide.  I wanted to give this guide a perfect, but there is a reason I didn't.  It is only for Horde.  It helps me though because I have to admit, I play Horde more than Alliance.  I have, however, power leveled some alliance too.  Anyways, this is why I gave this guides features section a 4 out of 5 because it only explains Horde Power Leveling.

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