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Hunter Tips

Hunters track, tame, and slay all manner of animals and beasts found in the wild. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends.

Hunters are great for pulling monsters as they are able to set traps that hinder monsters that the Hunters pull to attack. Hunters are also able to use various beast-related special abilities, take on bestial traits that allow them to do things that they could not do normally, use a wide variety of ranged attacks supplemented by a few melee abilities, and the ability to control and tame beasts.

Hunters are closely related to their pets and must remember to always keep their pet's happiness in mind. When using a pet, Hunters will notice an icon in the top left corner of their screen that depicts their pet's level of happiness. The more Hunters use their pets, the lower their pet's level of happiness will become. Hunters should always remember to feed their pets to raise their pet's level of happiness or worry about their pet abandoning them or even attacking the Hunter! Hunters are also the only class able to name their pets.

Ranged Class
The Hunter is primarily a ranged attacking class. It has melee attacks, but its damage at range far outweighs its melee capabilities.

Great Pulling Class
The Hunter also uses traps, which you lay down ahead of time and draw monsters into. Use of ranged combat, various debuffs, and traps make it a great pulling class in groups.

Stats
The Hunter cares about Agility (ranged attack power, 1/2 melee attack power), Stamina, Intelligence (for mana), Spirit, and Strength (when it can't get Agility).

Scopes
Engineers can create scopes that can be attached to your bows and guns to increase their damage output. Seek out an engineer to create one for you or buy one at the auction house.

Ammo
Always use the best ammo available. Engineers can make gun ammo so sometimes it will be good to get ammo from them instead of buying it from an NPC merchant.

Quivers & Ammo Bags
These can speed up the firing rate of your bows and guns so it's always best to use them. Search for better bags that make you fire even faster. Some quests can provide you with faster-firing bags.

Do the Hunter Dance
Hunters are most powerful when in ranged combat. You should always try to attack via range whenever possible. The Hunter is meant to run around during combat. Hunters have a minimum range when using ranged weapons that prevents them from firing their weapon (minimum range error) when the monster is in this area. When this happens, Hunters must back away from the monster in order to fire their ranged weapon again. If the monster starts attacking you, you have several methods available for backing away from it to fire your bow or gun:

Use your Pet's Taunt
Start a battle using your pet and wait a bit before attacking the monster yourself. Once the monster has built up some hate toward your pet, engage it in battle. If the monster starts to attack you instead, use your pet's taunt ability.

Wing Clip & Run
Rush in and attack a monster with a Wing Clip and then switch to Aspect of the Cheetah. Start running away from the monster for a while. Then stop, turn around, and attack. You can also fire a Concussive arrow (or bullet) to slow the monster down. Will cause damage to targets immune to immobilizing effects.

Grouping
The Hunter's goal is to stay away from the monster and shoot at it from range. When you team up with other players this becomes more difficult. When the monster decides to attack other party members it will get within your minimum range if you're standing next to the rest of the party. For that reason, it's best to stay away from other party members during combat. That way if the monster attacks them or rushes toward them, you can still continue to fire at range. Also let party members know they should never run toward you because that will also bring the monster within your minimum range. Make it clear to other group members that you're going to be slightly away from them during combat. Another thing to watch out for is other party members pulling the monster. Often it's best to use the Hunter or the Hunter's pet to pull.

Multiple Hunters
If you happen to party with multiple Hunters make sure each of you knows which Sting to use. Each Hunter can have one Sting active at a time. If you have two Hunters, that's two Stings that can be on the monster. Ask your fellow Hunter to cast one Sting while you cast the other. Both Hunters should fight away from each other so if the monster attacks one of them, the other Hunter can still fire from range.

Runners
Hunters are great at dealing with monsters that are running away. Monster flight is a major concern because fleeing monsters may call others and bring them into battle. You can simply shoot a fleeing monster or hit it with Concussive Shot to slow it down. You can also Wing Clip it before it retreats to prevent it from running away.

Shooting on the Run
The Hunter can shoot Arcane Shot while running. It can also use Hunter's Mark while on the run. If you have to chase a monster or enemy player as they are running away, keep this in mind.

PvP

  • If you are attacked by a player when you're not ready to fight them, you can shoot them with Scatter Shot, then turn on Aspect of Cheetah to run away. Make sure your pet is on passive or set to follow so that it won't interrupt the Scatter Shot. After you're backed away, you can tell your pet to attack. This will give you a better set-up for beginning the battle. You can also do this against monsters if an extra monster attacks.
Additional Information
  • 1 Agility will grant 1 ranged Attack Power.
  • Auto shot will be automatically enabled if the Hunter steps out of melee range while in combat with target.
  • There is an epic Hunter quest series in the game.
  • Hunters have a UI option Auto Attack/Auto Shot that if turned off means that the hunter will not automatically switch between ranged attack and melee attack difficulty when the range changes.
Profession Options
You can pick whatever you want. You might find these more tailored to the Hunter:
Skinning and Leatherworking - The Hunter can create leather armor for itself or to sell to others
Enchanting - The Hunter can enchant its equipment to make itself more powerful
Herbalism and Alchemy - The Hunter can create buff potions or healing potions
Fishing and Cooking - The Hunter can feed itself and his pet
Engineering - Make bullets for guns and for conversion to Thorium Arrows

Courtesy of www.worldofwarcraft.com

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