Hunters track, tame, and slay all manner of animals and
beasts found in the wild. Whether they rely on bows or
firearms, Hunters consider their weapons and pets to be
their only true friends.
Hunters are great for pulling monsters as they are able
to set traps that hinder monsters that the Hunters pull to
attack. Hunters are also able to use various beast-related
special abilities, take on bestial traits that allow them to
do things that they could not do normally, use a wide
variety of ranged attacks supplemented by a few melee
abilities, and the ability to control and tame beasts.
Hunters are closely related to their pets and must
remember to always keep their pet's happiness in mind. When
using a pet, Hunters will notice an icon in the top left
corner of their screen that depicts their pet's level of
happiness. The more Hunters use their pets, the lower their
pet's level of happiness will become. Hunters should always
remember to feed their pets to raise their pet's level of
happiness or worry about their pet abandoning them or even
attacking the Hunter! Hunters are also the only class able
to name their pets.
Ranged Class
The Hunter is primarily a ranged attacking class. It has
melee attacks, but its damage at range far outweighs its
melee capabilities.
Great Pulling Class
The Hunter also uses traps, which you lay down ahead of time
and draw monsters into. Use of ranged combat, various
debuffs, and traps make it a great pulling class in groups.
Stats
The Hunter cares about Agility (ranged attack power, 1/2
melee attack power), Stamina, Intelligence (for mana),
Spirit, and Strength (when it can't get Agility).
Scopes
Engineers can create scopes that can be attached to your
bows and guns to increase their damage output. Seek out an
engineer to create one for you or buy one at the auction
house.
Ammo
Always use the best ammo available. Engineers can make gun
ammo so sometimes it will be good to get ammo from them
instead of buying it from an NPC merchant.
Quivers & Ammo Bags
These can speed up the firing rate of your bows and guns so
it's always best to use them. Search for better bags that
make you fire even faster. Some quests can provide you with
faster-firing bags.
Do the Hunter Dance
Hunters are most powerful when in ranged combat. You should
always try to attack via range whenever possible. The Hunter
is meant to run around during combat. Hunters have a minimum
range when using ranged weapons that prevents them from
firing their weapon (minimum range error) when the monster
is in this area. When this happens, Hunters must back away
from the monster in order to fire their ranged weapon again.
If the monster starts attacking you, you have several
methods available for backing away from it to fire your bow
or gun:
Use your Pet's Taunt
Start a battle using your pet and wait a bit before
attacking the monster yourself. Once the monster has
built up some hate toward your pet, engage it in battle.
If the monster starts to attack you instead, use your
pet's taunt ability.
Wing Clip & Run
Rush in and attack a monster with a Wing Clip and then
switch to Aspect of the Cheetah. Start running away from
the monster for a while. Then stop, turn around, and
attack. You can also fire a Concussive arrow (or bullet)
to slow the monster down. Will cause damage to targets
immune to immobilizing effects.
Grouping
The Hunter's goal is to stay away from the monster and shoot
at it from range. When you team up with other players this
becomes more difficult. When the monster decides to attack
other party members it will get within your minimum range if
you're standing next to the rest of the party. For that
reason, it's best to stay away from other party members
during combat. That way if the monster attacks them or
rushes toward them, you can still continue to fire at range.
Also let party members know they should never run toward you
because that will also bring the monster within your minimum
range. Make it clear to other group members that you're
going to be slightly away from them during combat. Another
thing to watch out for is other party members pulling the
monster. Often it's best to use the Hunter or the Hunter's
pet to pull.
Multiple Hunters
If you happen to party with multiple Hunters make sure each
of you knows which Sting to use. Each Hunter can have one
Sting active at a time. If you have two Hunters, that's two
Stings that can be on the monster. Ask your fellow Hunter to
cast one Sting while you cast the other. Both Hunters should
fight away from each other so if the monster attacks one of
them, the other Hunter can still fire from range.
Runners
Hunters are great at dealing with monsters that are running
away. Monster flight is a major concern because fleeing
monsters may call others and bring them into battle. You can
simply shoot a fleeing monster or hit it with Concussive
Shot to slow it down. You can also Wing Clip it before it
retreats to prevent it from running away.
Shooting on the Run
The Hunter can shoot Arcane Shot while running. It can also
use Hunter's Mark while on the run. If you have to chase a
monster or enemy player as they are running away, keep this
in mind.
PvP
- If you are attacked by a player when you're not
ready to fight them, you can shoot them with Scatter
Shot, then turn on Aspect of Cheetah to run away. Make
sure your pet is on passive or set to follow so that it
won't interrupt the Scatter Shot. After you're backed
away, you can tell your pet to attack. This will give
you a better set-up for beginning the battle. You can
also do this against monsters if an extra monster
attacks.
Additional Information
- 1 Agility will grant 1 ranged Attack Power.
- Auto shot will be automatically enabled if the
Hunter steps out of melee range while in combat with
target.
- There is an epic Hunter quest series in the game.
- Hunters have a UI option Auto Attack/Auto Shot that
if turned off means that the hunter will not
automatically switch between ranged attack and melee
attack difficulty when the range changes.
Profession Options
You can pick whatever you want. You might find these more
tailored to the Hunter:
Skinning and Leatherworking - The Hunter can
create leather armor for itself or to sell to others
Enchanting - The Hunter can enchant its equipment
to make itself more powerful
Herbalism and Alchemy - The Hunter can create
buff potions or healing potions
Fishing and Cooking - The Hunter can feed itself
and his pet
Engineering - Make bullets for guns and for
conversion to Thorium Arrows